COREY READING ART
3D artist with over 12 years of experience, specialising in environments and level asset modelling, as well as texturing level design and animation. Recent work includes released-to-demo game Blood for the Old Gods and fully released game Bish Bash Bots. Skills include shaders, lighting and topology. Software used: Blender, Unity, Unreal, and Photoshop.
Gameplay Trailer.
This game has been released to demo on Steam and is the culmination of just two years’ work by Foggy Box Games, a team of 6. As the Environment Artist, I created the levels by constructing individual parcels, such as a forest, encampments, or battlefield. Then incorporated these into the level map with random generation to ensure that the overall layout would be different for each playthrough.
Announcement Trailer.
Blood for the Old Gods is a flintlock fantasy rogue-lite for up to 4 players, local or online. Players wander across countrysides, quaint towns and brutal battlefields while trying to survive the many enemies bearing down on them.
Launch Trailer.
In my role as Environment Artist, I created 40 levels (8 of which are unreleased), the level-select globe, and the ‘Van Lab’ lobby. I also took on the additional task of modelling several characters, including the two bosses ‘Burnie’ and ‘Kraken’, and designed a selection of 40 hats that players could earn by completing the level’s challenges.
Announcement Trailer.
Bish Bash Bots is an action-packed tower defense game, set in a future where robots have rebelled from their servitude to attack the humans. Four spunky friends team up to try and save the world.
With 32 levels split into 8 biomes, the adventure takes players from their cosy backyard to many places such as the depths of the sea, a meteor crater, and a raging volcano. Each biome contains 4 levels and has a unique mechanic for players to learn, from exploding plants to cranes that can drop bots into craters.